All Posts By

Scott Reeves

New Sketches (May 27-June 2, 2018)

By | New Work | No Comments

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Each summer I work on an illustration or design project. For 2018, that project is “Build a New Fantasy Illustration Portfolio.” It’s been several years since I’ve done much genre illustration, so I’m basically starting from scratch, with sketches and practice renderings. In a few weeks, I’ll move into actual illustrations. In the meantime, here are some of last week’s sketches.

These are all creature heads. Some of them are studies of real-world animals. Some of them are new. They’re based on the “Big Game Trophy Heads” exercise from Marc Taro Holmes’ book Designing Creatures & Characters.

Make it Mobile

By | Daily Sketch Prompts | No Comments

Each day this week, pick a product that sits in one place for most of its life. Imagine how that product would change if it could move around, and sketch the new product. Here are some examples:

  • A refrigerator that could wander around your house
  • An alarm clock that could fly out of reach when you won’t get up
  • A desk chair that could take you underwater

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Light and Shadow

By | Daily Sketch Prompts | No Comments

Each day this week, choose a product you can comfortably sketch in 10-15 minutes. Place that product under a strong light source, and position it so you can clearly see areas that are in the light and areas that are in shadow. Then sketch the product, paying close attention to the lighting. Since these products should be relatively easy to sketch, you’ll have plenty of time to focus on the lighting.

If you have trouble with light and shadows, focus on the major forms. Ignore the surface details and make sure the overall form looks correct. When your form is mostly a cylinder, then shade it as a simple cylinder first. After that, you can go back and add-in the details. The same goes for boxy forms, spherical forms, and just about anything else. Read More