Over the next 2-3 weeks, I’m going to make some changes to the posts on this site, so they’re easier to reference during the school year. I won’t delete any posts, but the titles, tags and categories will all be updated. If you’re looking for a specific post, you may need to do a little searching before you find it. Sorry about that. Fortunately, the new site is still fairly small, so you should find everything fairly quickly. Read More
Each day this week, sketch a round product: something that’s clearly based on a cylinder, a sphere, or a cone. The whole product doesn’t need to be round, but a large part of it should be.
As you sketch, pay special attention to how the round parts affect the rest of the product. Start with these questions: Read More
For the first three days this week, choose a mass-produced, hi-tech product. Sketch it, but make it look like the product was made by hand out of lo-tech materials, like wood, or stone or riveted steel. If your product requires power, you might think about turning it into a clockwork-powered, steam-powered, or creature-powered device.
For the next three days, choose a hand-made, lo-tech product, and make it look like it was mass produced from hi-tech materials, like injection-molded plastic, carbon fiber, or advanced ceramics. You may also want to add modern features, like power-sources or displays. Read More
Choose a product that has at least five visible parts. These parts can be just about anything: control panels, gauges, vents, battery packs, etc. But they should be large enough view and sketch clearly. They should also be visible without taking the product apart (taking products apart comes later).
For the first 5 days of this week, sketch one part of the product. Focus on how that part looks by itself, and how it fits into the whole product. On the 6th day, sketch the whole product, showing as many parts as possible. Read More
Welcome to Daily Sketch Prompts! This is a weekly series of posts for the industrial designers of Arizona State University (ASU), to help us develop our sketching skills. Not an industrial designer? Not from ASU? That’s OK! Everyone is welcome.
Each Monday, I’ll post 6 new sketch prompts. They’ll be simple descriptions of industrial design sketches with a common theme, like “Draw 6 different telephones from 6 different points in history.” Your job is to turn those descriptions into sketches, one 20-30 minute sketch each day. Read More
Choose a product that has visibly evolved over a period of time — at least 50 years. For the next 6 days, draw one version of that product each day, starting with the oldest version. When you finish you’ll have six sketches, showing 6 different steps in the product’s evolution.
Use photographs or real-life products for reference. Each version should be noticeably different from the previous versions. Don’t worry about making sure they’re perfectly spaced throughout history, or arranged in perfect order. This is drawing practice, not a history report. Read More