Over the next 2-3 weeks, I’m going to make some changes to the posts on this site, so they’re easier to reference during the school year. I won’t delete any posts, but the titles, tags and categories will all be updated. If you’re looking for a specific post, you may need to do a little searching before you find it. Sorry about that. Fortunately, the new site is still fairly small, so you should find everything fairly quickly. Read More
Each day this week, sketch a round product: something that’s clearly based on a cylinder, a sphere, or a cone. The whole product doesn’t need to be round, but a large part of it should be.
As you sketch, pay special attention to how the round parts affect the rest of the product. Start with these questions: Read More
For the first three days this week, choose a mass-produced, hi-tech product. Sketch it, but make it look like the product was made by hand out of lo-tech materials, like wood, or stone or riveted steel. If your product requires power, you might think about turning it into a clockwork-powered, steam-powered, or creature-powered device.
For the next three days, choose a hand-made, lo-tech product, and make it look like it was mass produced from hi-tech materials, like injection-molded plastic, carbon fiber, or advanced ceramics. You may also want to add modern features, like power-sources or displays. Read More
Choose a product that has at least five visible parts. These parts can be just about anything: control panels, gauges, vents, battery packs, etc. But they should be large enough view and sketch clearly. They should also be visible without taking the product apart (taking products apart comes later).
For the first 5 days of this week, sketch one part of the product. Focus on how that part looks by itself, and how it fits into the whole product. On the 6th day, sketch the whole product, showing as many parts as possible. Read More