Text in Perspective, Part 1

By | Daily Sketch Prompts | No Comments

Each day this week, pick a simple product with large, easy-to-see text on its surface. Sketch the product quickly in 2-point or 3-point perspective. Then add the surface text.

As you sketch, observe how the surface changes the text. Edges that are straight and parallel when you view them straight-on will look different in perspective. They may bend around a curved surface, or converge to a vanishing point (just like any other group of straight, parallel lines). Some parts of the text may also get narrower, while other parts stay the same. Read More

Site Notes

By | Site Maintenance | No Comments

Over the next 2-3 weeks, I’m going to make some changes to the posts on this site, so they’re easier to reference during the school year. I won’t delete any posts, but the titles, tags and categories will all be updated. If you’re looking for a specific post, you may need to do a little searching before you find it. Sorry about that. Fortunately, the new site is still fairly small, so you should find everything fairly quickly. Read More

Round Products & Parts

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Each day this week, sketch a round product: something that’s clearly based on a cylinder, a sphere, or a cone. The whole product doesn’t need to be round, but a large part of it should be.

As you sketch, pay special attention to how the round parts affect the rest of the product. Start with these questions: Read More

Hi-tech/Lo-tech

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For the first three days this week, choose a mass-produced, hi-tech product. Sketch it, but make it look like the product was made by hand out of lo-tech materials, like wood, or stone or riveted steel. If your product requires power, you might think about turning it into a clockwork-powered, steam-powered, or creature-powered device.

For the next three days, choose a hand-made, lo-tech product, and make it look like it was mass produced from hi-tech materials, like injection-molded plastic, carbon fiber, or advanced ceramics. You may also want to add modern features, like power-sources or displays. Read More