Hi! I’m Scott Reeves.

I’m a designer, a design researcher, and a freelance illustrator. A few years ago, I started teaching life-drawing seminars at Arizona State University’s (ASU) Design School. Full-semester classes followed; first in visual storytelling, then prototyping, design drawing and design research. Now I’m a nearly-full-time instructor.

Every semester I’m delighted by how much design goes into teaching. Every class is a system of services, activities and products. Teachers are constantly iterating—checking in with our users and adjusting the system to provide better experiences. It’s a great setting for user-centered creativity and innovation.

Here’s what
I’m working on now.

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Proofreading Networks

| Teaching | No Comments

A typo in a portfolio or resume can be fatal. Unfortunately, most design students don’t have a lot of proofreading experience. Mistakes in student portfolios are dismayingly common, and poor…


Biomimicry (in Small Bites)

| Teaching | No Comments

As part of ASU’s Innovation Space program, we teach biomimicry to design, engineering, business and sustainability students. Professional-level biomimicry is a complex discipline and it requires biological expertise that most…


Sketch Games

| Teaching | No Comments

A single sketch can ruin a studio session. If the sketch goes poorly, a frustrated student may have trouble starting a new one. If it goes well, a student may…

Here’s where I started.

I started out as an illustrator for card games and books, and I still have an enthusiastic research interest in the space between between game design and design thinking. It has great potential for building better products, services, & systems.


Starling Gage

November 26, 2016


Pencil Sketches

November 26, 2016



November 26, 2016


Cthulhu 500

November 26, 2016


Dia de los Muertos

November 26, 2016


Chainsaw Santa

November 26, 2016


One on One

November 26, 2016


Figure Drawing

November 26, 2016